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Cleaning Shader Cache and Drivers

The neon lights in the night zone flickered and bled colors, ruining the visual fidelity despite low GPU temperatures. I tried lowering the ray tracing level, which improved FPS but sacrificed the visual quality I wanted. I used DDU to clean install NVIDIA Studio Driver 560.94 and cleared the 6.8GB shader cache via GamePP Shader Compilation Queue Manager. RTSS showed frame times stabilizing at 13-16ms, and 3DMark confirmed the elimination of rendering errors.
Category:Real-time Monitoring Last Updated:2026-06-21 11:05:58