Is the ASUS ROG ASTRAL RTX 5090 D sampling causing tearing in LoL?

Even with insane frame rates, the jagged edges during fast movements were incredibly distracting, and at 4K, these sampling errors looked totally out of place. Using the GamePP DLSS/FSR Image Sample Calibrator, I found the RTX 5090 D's default sampling weight was bouncing between 0.3-0.5, creating slight spatial shifts in the reconstructed frames. I tried forcing the highest anti-aliasing in the driver, but it just made the whole image look like it had a smudge filter over it, which was honestly pretty stressful. I went back into the calibrator, cranked the image sharpening from 40 up to 72, and locked the render resolution at 100%.
Category:Real-time Monitoring Last Updated:2026-04-14 13:29:10