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Virtual Memory Optimization

Strolling through medieval streets, the screen would stutter violently every few seconds, which was incredibly anxiety-inducing. I tried disabling all background services, but it only freed 200MB and had almost no impact on the frame rate. I used the GamePP Resource Scheduler to fix the page file at 12GB on a high-speed SSD. Frame time converged to 18-22ms per RTSS, and memory temperature stayed at 40-46℃ per AIDA64, while swap latency was 220-380ms per RTSS.
Category:Real-time Monitoring Last Updated:2026-05-27 17:40:47