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Resource Scheduler Priority

During intense street fights, sudden frame drops caused my counter-attacks to miss, creating a stressful and unpredictable experience. I initially tried lowering the game's graphics settings, but the frame drop frequency didn't improve, revealing the bottleneck was system scheduling. I enabled the GamePP Resource Scheduler, set the core game process priority to Realtime, and optimized background service usage. CapFrameX showed the frame time curve converged to 11-15ms, with AIDA64 confirming CPU temperatures at 62-75℃ and HWMonitor reporting fan speeds at 1600-1800RPM.
Category:Real-time Monitoring Last Updated:2026-05-29 15:07:25