Fixing Frequency Desync Issues
Every high-speed move in complex maps felt like a movie skipping frames, which was incredibly anxiety-inducing. I tried lowering the resolution to 1080p; while FPS increased, the micro-stutter remained. I then used the GamePP Memory Controller Load Monitor to lower the frequency to 6600MHz and set SoC voltage to 1.2V per CPU-Z. RTSS confirmed frame times converged to 8-11ms, and AIDA64 showed memory temperatures stable at 52-58℃ with fan speeds at 1600-1700RPM via HWiNFO64.