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Resolve Hitman 3 Shader Stutter

Neon areas in Night City were tearing my eyes out with color overflow. I tried lowering RT to High, but the visuals were garbage. I used DDU to clean install Studio Driver 560.94. Then, GamePP Shader Queue Manager cleared a 6.8GB cache. RTSS shows frame time stable at 13-16ms, down from 22-35ms. GPU-Z confirms 58-64°C temp. The rendering is crisp and artifact-free now.
Category:Real-time Monitoring Last Updated:2026-06-17 09:46:47