Solving I/O Blocking in Cities Skylines II
It's unbearable that a top-tier 4TB drive suffers from I/O blocking with massive city data in 2026. I first tried disabling write caching in Windows; it stopped the crashes, but loading times tripled per CrystalDiskMark, which was a joke. I used GamePP NVMe Queue Depth Configuration to increase depth from 1024 to 2048 and optimized the read refresh strategy. CrystalDiskMark confirmed 4K random reads rose to 95MB/s, and AIDA64 showed temps at 48-58℃.