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Fixing Periodic Stutters in Combat

GamePP Shader Compile Queue Manager solved my issue instantly. Every headshot had a 15-25ms frame drop. XMP tweaks failed to help. I cleared the queue backlog using the tool. Frame time variance converged to 12-14ms per Frame Time Analyzer. Core temp remained stable at 55℃ per HWiNFO. Smooth aim confirmed.
Category:Real-time Monitoring Last Updated:2026-07-24 20:50:31