Does Granblue Fantasy Relink need virtual memory for RTX 5060?
Every time a flashy team fight starts, the game just dumps me back to the desktop without warning. It's incredibly frustrating. The 8GB on the Gigabyte RTX 5060 Windforce is barely enough for 2K, with usage hovering between 7.6-7.9GB; once it overflows, the process just dies. I tried enabling VRAM compression in the driver, but that was a nightmare—it didn't stop the crashes and just added ugly color artifacts to the screen. I finally manually set my system page file to 32GB and dropped the in-game texture filtering from Ultra to High. Resource Monitor showed the commit charge finally stabilizing at 6.2-6.8GB. I actually messed up and put the page file on my HDD at first, which tripled the loading times until I moved it to the NVMe drive. Now the GPU core stays between 62-67℃ at 1400 RPM. Event Viewer shows the 0x0000005 memory errors are gone, and the game finally feels responsive to my touch.