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Far Cry 6 I/O Bottleneck Fix

While sneaking through the jungles of Yara, every perspective shift caused the screen to freeze, which was a total pain due to SATA 3.0 limits. I first tried closing all background update programs; although it freed some bandwidth, the stutter frequency barely improved. I then accessed the GamePP Resource Scheduler and manually set the virtual memory to a fixed 16MB, migrating it to the fastest partition. RTSS monitored frame times converging from 30-80ms to 22-35ms, HWMonitor showed the drive temperature at 35-42℃, and GamePP Hardware Sensor logged latency at 2.5-12ms.
Category:Real-time Monitoring Last Updated:2026-05-15 18:23:25