Far Cry 6 Sync Optimization
During an assault on enemy positions, weird screen tearing appeared at the edges, which made me very anxious. I tried enabling V-Sync in the driver panel, but input lag increased to 40ms per RTSS, which was counterproductive. I used the GamePP Resource Scheduler to set the memory and VRAM sync process to Realtime. After this, RivaTuner showed frame intervals converged to 15-21ms, and AIDA64 confirmed memory temperature was stable at 45-51℃, while GamePP Sensor showed latency at 92-110ns.