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Far Cry 6 Sync Optimization

During an assault on enemy positions, weird screen tearing appeared at the edges, which made me very anxious. I tried enabling V-Sync in the driver panel, but input lag increased to 40ms per RTSS, which was counterproductive. I used the GamePP Resource Scheduler to set the memory and VRAM sync process to Realtime. After this, RivaTuner showed frame intervals converged to 15-21ms, and AIDA64 confirmed memory temperature was stable at 45-51℃, while GamePP Sensor showed latency at 92-110ns.
Category:Real-time Monitoring Last Updated:2026-06-08 09:29:40