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Why does Dragon Age flicker in Path Tracing?

Night City's neon areas were a mess of color overflow and flickering. I tried lowering Ray Tracing to High, but the visual loss was unacceptable. I used DDU for a clean NVIDIA Studio 560.94 install and GamePP to clear the 6.8GB shader cache. RTSS showed frame time dropping from 22-35ms to 13-16ms, and 3DMark confirmed the artifacts were gone.
Category:Real-time Monitoring Last Updated:2026-06-23 22:22:32