Why does Dragon Age flicker in Path Tracing?
Night City's neon areas were a mess of color overflow and flickering. I tried lowering Ray Tracing to High, but the visual loss was unacceptable. I used DDU for a clean NVIDIA Studio 560.94 install and GamePP to clear the 6.8GB shader cache. RTSS showed frame time dropping from 22-35ms to 13-16ms, and 3DMark confirmed the artifacts were gone.