Fixing vertex rendering lag on Zotac RTX 5060 Ti 16GB?
Once my city hit a million residents with high-poly building MODs, my FPS tanked from 60 down to 15, making urban planning a total slog. Even with the Zotac RTX 5060 Ti 16GB XGAMING's ample VRAM, the memory controller was choking, showing scheduling delays of 12-25ms. I tried lowering the global render distance, but the distant buildings turned into blurry blobs, which gave me massive anxiety over the visuals. I ended up going into Advanced System Settings and manually locking my virtual memory at 32GB, then set Texture Filtering to 'High Performance' in the GPU panel. RTSS showed my 1% lows jump from 12 FPS to a much more playable 38-42 FPS. I actually messed up at first by putting the page file on a mechanical HDD, which froze my whole system, but moving it to an NVMe SSD solved everything. Core temps stayed between 65℃ - 72℃ with VRAM usage at 11-13GB. After 3 hours of heavy simulation, the input lag is gone and it feels snappy.