Manage Shader Cache for BioShock 4
Neon lights in the deep sea city flickered and tore. I lowered ray tracing, but quality suffered. I used GamePP Shader Compilation Queue Management to clear 6.8GB of cache and install the Studio driver. RTSS showed frame time stabilizing from 22-35ms to 13-16ms. GPU-Z confirmed VRAM usage at 12.4-14.1GB. This set the stage for perfect visuals.