Fixing BF2042 Micro-Stutters
In the moment of building collapse during 128-player battles, the screen suffered from anxiety-inducing micro-stutters that made aiming nearly impossible. I initially tried enabling Windows Game Mode, but I found that the frequency of frame drops actually increased, which made me panic. I accessed the GamePP Resource Scheduler, set the game process priority to High, and bound physics threads to 3D cache cores. RTSS showed frame times converged to 8-12ms (from 12-32ms), AIDA64 confirmed temps at 65-72℃, and Cinebench R23 verified fan speeds at 1400-1600RPM to set