Reducing Memory Latency
In the heat of the final circle, whenever multiple characters used abilities, the screen would tear violently, making my movements completely erratic. I first tried clearing memory fragments to alleviate the issue, but it had zero effect in actual matches, making the simple optimization feel powerless against hardware bottlenecks. I entered the BIOS to manually tighten the timings to 16-18-18-36 and raised the memory voltage from 1.2V to 1.35V. AIDA64 showed read latency dropped to 82-86ns, memory temp stayed 45-52℃ per HWInfo, and 1% lows rose to 65 FPS per GamePP.