AoE2 Path Tracing Fix
The AoE2 night siege was a mess with color overflow and tearing. I tried lowering RT to High, gaining 12 FPS but losing all visual fidelity. I needed a real fix. I used GamePP Shader Queue Manager to clean-uninstall via DDU, install Studio Driver 560.94, and clear the 5.2GB cache. Per RTSS, frame time dropped from 18-28ms to 11-14ms. VRAM stabilized at 10.2-11.8GB. The lighting is crisp, and I've set the correct driver profile.