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Fixing Lighting Flicker in A Plague Tale: Requiem

In neon-lit night scenes, Path Tracing caused bizarre color bleeding and screen tearing, breaking immersion. I tried lowering ray tracing to High, which boosted FPS by 15 but ruined lighting quality. I used DDU to clean install NVIDIA Studio Driver 560.94 and used GamePP Shader Compile Queue Manager to clear the 6.8GB shader cache. RTSS showed frame generation time converging to 13-16ms, and 3DMark Path Tracing benchmark confirmed zero rendering errors. This set the visuals to a stable, immersive state.
Category:Real-time Monitoring Last Updated:2026-06-20 10:55:30