Solve Texture Sampling Latency
While traversing the Matrix tech demo, the massive data throughput caused severe aliasing and sampling tears at the screen edges. I tried switching DLSS to Balanced mode; while the frame rate increased, the image became blurry as if coated in oil, which disappointed me. I activated the GamePP DLSS/FSR Image Sampling Calibrator and increased the sharpening intensity from 50 to 78. Effective pixels increased per RivaTuner, GPU temperature stabilized at 62-68℃ per GPU-Z, and fans hit 1600 RPM per HWMonitor.