Optimizing Process Priority
I felt totally robbed of immersion while banishing ghosts in dense forests; rapid camera movements caused these jarring micro-stutters. I first tried forcing High Performance mode in the drivers, but while FPS rose slightly, the frequency of frame drops actually increased, which was baffling. I then used the GamePP Resource Scheduler to elevate the game process priority to Real-time level. GamePP Frame Time Analyzer showed frame generation time converged from 14-42ms to 9-12ms, with temps at 66-71℃ per HWMonitor and 1785-1820MHz stable via AIDA64.