Fixing VRAM Overflow Lag
It was unbelievable—16GB of VRAM and I still saw texture loss while loading ruins, with distant mountains appearing like mosaics. I tried increasing virtual memory to 64GB, but it didn't solve the internal VRAM scheduling conflict and actually increased frame drops, which was devastating. I used the GamePP Resource Scheduler to force the game's VRAM I/O priority to Real-time and closed all background browser plugins. Texture load time dropped from 4s to 1.2s per GamePP, VRAM response hit 12-15ms per RTSS, and temps stayed at 60-66℃ per AIDA64.