Fix VRAM Allocation in Stellar Blade
It's ridiculous that with 16GB of VRAM, I'm seeing texture pop-in at 4K; buildings stay blurry for 2 seconds after turning, which is absurd. I tried lowering texture quality to Medium, but the game looked like a mosaic, which was a joke of a solution. I opened the GamePP Resource Scheduler, set the game's VRAM priority to maximum, and restricted background GPU usage. VRAM usage locked at 13.8GB per GamePP, VRAM temperature stayed between 45-52℃ per HWMonitor, and loading delay dropped from 1.2s to 0.3s per RTSS monitoring.