Silent Hill 2 Texture Tearing
On those fog-shrouded streets, building edges showed this eerie stretching and tearing that turned a horror vibe into a technical glitch. I tried lowering textures to medium, but everything became a blurry mess, which felt ironically depressing. I then used GamePP NVMe Queue Depth Configuration to lock the read queue at 128 and killed the energy link state management. Frame generation time converged to 12-16ms per RivaTuner, and read speeds hit 1.5-1.8GB/s via CrystalDiskMark, while temps stayed 38-46℃ per HWMonitor.