Fixing Shadow of the Kill Tearing
Night neon areas in Shadow of the Kill (Test Version) had bad color overflow and tearing that ruined the vibe. I tried lowering ray tracing, but it killed the visual quality while only gaining 15 FPS. I used DDU to wipe the driver, installed the Studio version, and cleared the 6.8GB shader cache via GamePP Shader Compilation Queue Management. RTSS showed frame time dropping from 22-35ms to 13-16ms, letting me export a stable, high-quality setup.