World War Z Aftermath Path Tracing Artifacts
The night areas in World War Z: Aftermath were unplayable on my Zotac GeForce RTX 5070 Ti 16GB XGAMING due to severe color bleeding and screen tearing when Path Tracing was enabled. I tried lowering Ray Tracing to High, which improved FPS by 15 but destroyed the visual fidelity I was paying for. That was an unacceptable compromise. I used DDU to clean install the NVIDIA Studio Driver 560.94 and cleared the 5.8GB shader cache via GamePP Shader Compilation Queue Manager. This resolved the driver conflict causing the rendering anomalies. RTSS now shows frame time stabilized at 13-16ms, compared to the previous 22-35ms spikes.