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Fix Nioh 2 VRAM Overflow and Tearing

In intense Nioh 2 combat, my Gigabyte RTX 5070 Ti Gaming OC 16G hit the 16GB VRAM limit, causing shader queue buildup and tearing. I tried lowering texture quality, which reduced VRAM usage but severely compromised visual details. I used DDU to clean install the Studio driver, cleared the shader cache in GamePP Shader Compile Queue Manager, and switched DLSS to Balanced. GPU-Z confirmed VRAM usage stable at 14.5-15.2GB, and frame generation time converged to 10-12ms, allowing me to export a perfect profile.
Category:Performance Evaluation Last Updated:2026-07-04 11:39:08