DeepCool AK500 Thermal Fix
It was unbelievable—whenever a giant monster used a wide-area skill, the screen would stutter violently due to lagging thermal response. I tried lowering the game resolution to reduce the load, but while average FPS went up, the instant stutters remained, which was incredibly frustrating. I used the GamePP Fan Curve Configuration to slash fan response time to 0.1s and set up an aggressive stepped curve. Frame times converged to 8-16ms per RTSS, and CPU temperatures stabilized at 72-80℃ per AIDA64 with memory usage at 14-18GB per GamePP.