How do I stop background lag on the Onda B760ITX-B4 in RE9?

While exploring the Raccoon City streets, the Onda B760ITX-B4 chipset hit some high-frequency instruction conflicts, causing micro-stutters that were honestly a nightmare during quick turns. HWiNFO showed background processes hogging about 13.9 - 16.5GB of RAM. I dove into the Resource Monitor and bumped the game process priority to 'Realtime'. After that, the memory controller load curve stopped jumping all over the place and started a smooth climb, with frame time variance shrinking from 7.7 - 11.4ms down to a rock steady 4.9 - 6.2ms. I tried just messing with the virtual memory page file first, but that did absolutely nothing. It wasn't until I switched the Windows Power Plan to 'High Performance' that the input lag actually vanished. One heads-up: the chipset still runs hot, sitting around 55 - 62℃ under load. You can hear the fans humming, and there's a faint coil whine if the room is dead silent. I ran a benchmark to verify the resource redistribution, and while the first application had some lag, the frame pool is finally stable. Initial package power fluctuated by ±2.7W, but adjusting the fan curve eventually pinned it down.
Category:Other Last updated:January 24, 2026 11:42 AM