Spider-Man SATA Loading Fix
Swinging in Manhattan, my Intel 545S hit a 600MB/s SATA bottleneck, causing 2-3 second black screens. I tried lowering texture quality, but it ruined the visuals. I entered GamePP Resource Scheduler, enabled memory prefetch, and fixed virtual memory to 16GB. SATA utilization dropped from 95% to 78%, and loading time shortened to 1 second via GamePP Benchmark Test. Memory usage stabilized at 12-14GB. This export of settings resolves the lag.