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Solving Bandwidth Saturation

It's ridiculous that a new architecture card lags this much in medieval towns; exploration felt like a chore. I tried closing every background app to free up VRAM, but frames still fluctuated between 35-50 FPS—a total waste of time. I used the GamePP DLSS/FSR Image Sampling Calibrator to switch to Balanced mode and set the sampling rate to 90%. Now, VRAM usage is stable at 7.2-7.8GB per HWInfo, and frame times dropped from 22-58ms to 14-20ms per RTSS. Finally playable.
Category:Performance Evaluation Last Updated:2026-04-24 12:40:30