Hunting for the real performance ceiling in Kai no Kiseki

Seeing a flat benchmark curve in Kai no Kiseki is a red flag. During the ZT-2026-12 session on Win11 using 3DMark, I found that CPU multi-core usage was lazy, drifting between 40% and 55%, then suddenly spiking to 100% during crowded scenes, triggering an immediate thermal throttle. I totally wasted time messing with thread weights first. Instead, I went into the BIOS, hit the advanced CPU settings, disabled the power limits, and used the high throughput of the YMTC ZhiTai TiPro9000 2TB PCIe 4.0 NVMe M.2 SSD to run a stepped load test from 20% upwards in 10% increments. Eventually, 3DMark confirmed usage stabilized at a healthy 85% - 92% with peaks hitting 98%, staying within a 4% variance of the official benchmark. Even then, a few specific areas still feel a bit glitchy, probably because the game's engine is just poorly optimized.
Category:Performance Evaluation Last updated:March 7, 2026 11:19 AM