Reducing Interrupt Latency
It was ridiculous; during a critical climb, the character stuttered due to input lag, which was absolutely infuriating. I tried switching the GPU to different PCIe slots, but the random stuttering persisted regardless of the slot used. I then used GamePP Peripheral Driver Conflict Detection Tool to identify and disable three redundant sync services. Interrupt latency dropped to 0.8-1.2ms per AIDA64, and frame time stabilized at 8-13ms per RivaTuner, with GPU usage remaining at 65-78% per GamePP.