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Fixing F1 25 Rendering Errors

F1 25 night zones had severe color overflow and tearing with Path Tracing on. I tried lowering ray tracing levels, which killed the lighting quality. I used GamePP Shader Compilation Queue Management to clear 5.8GB of shader cache and installed NVIDIA Studio Driver 560.94. RTSS showed frame times dropping from 22-35ms to 13-16ms. VRAM usage stabilized at 12.2-14.0GB. The visuals are finally clean and immersive.
Category:Performance Evaluation Last Updated:2026-07-09 17:49:15