Fixing F1 25 Rendering Errors
F1 25 night zones had severe color overflow and tearing with Path Tracing on. I tried lowering ray tracing levels, which killed the lighting quality. I used GamePP Shader Compilation Queue Management to clear 5.8GB of shader cache and installed NVIDIA Studio Driver 560.94. RTSS showed frame times dropping from 22-35ms to 13-16ms. VRAM usage stabilized at 12.2-14.0GB. The visuals are finally clean and immersive.