Fix Dying Light 2 I/O Blocking
The open world was a nightmare; streaming map data caused read latency to jump from 0.9ms to 15ms per AIDA64, leading to jarring frame drops. I tried enabling 'Ultimate Performance' mode in Windows, but my CPU temperature soared to 92℃ without any improvement. I entered GamePP NVMe Queue Depth Configuration, increased read depth to 256, and adjusted interrupt handling. CrystalDiskMark showed sequential reads hit 3450MB/s and GamePP benchmark confirmed throughput at 3.1-3.4GB/s. HWMonitor showed 45-60℃.