How to fix memory overflow on Gloway DDR5 6000 in Death Stranding 2?

Trying to run this game on 32GB felt like towing a mountain with a golf cart; every time the load hit the limit, the system just handed me a memory overflow crash. Even with Gloway Dragon Warrior Yi DDR5 6000, the memory usage was swinging wildly between 28.5-31.2GB when loading 4K textures. I tried letting Windows manage the page file automatically, but that just tripled my loading times—it was honestly laughable. I ended up manually setting the page file to a massive 48GB and used a memory cleaner to force-release 1.2GB of background bloat. In OCCT, the memory error rate dropped from 6% to a flat 0%, and the crashes stopped. I had a nightmare start where the game froze instantly after increasing the virtual memory, which I only fixed by moving the page file to a dedicated high-speed NVMe partition. Memory temps hovered around 52-58℃, and my fans were screaming. I cleared the event viewer logs and confirmed the fans were stable at 1400-1600RPM.
Category:Performance Evaluation Last updated:March 24, 2026 8:08 PM