Solving Memory Response Lag
I felt totally ripped out of the experience whenever a dimension jump triggered a jarring 0.2s freeze. AIDA64 showed massive scene data swaps causing 92-118ns latency. I tried increasing virtual memory to 32GB via Windows Resource Monitor, but that generic tweak did nothing for the loading spikes. Finally, I used GamePP Resource Scheduler to elevate the main process to Real-time priority and locked core memory threads. RTSS showed frame times converged from 18-42ms to 11-16ms, while AIDA64 confirmed stable temps at 44-50℃.