Gigabyte RTX 5060 Shader Cache Fix
Crysis night scenes flickered on my RTX 5060, ruining immersion. I lowered ray tracing, but lost too much visual quality. I used GamePP Shader Compilation Queue Management to clear 5.2GB of cache and install Driver 560.94. RTSS showed frame times dropping from 20-32ms to 12-15ms, with VRAM stable at 11.8-13.5GB. This export of stability fixed my rendering issues.