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Great Wall GW3300 IO Priority

It was ridiculous that in such a beautiful scene, disk latency became the bottleneck, causing frame times to spike over 60ms. I first tried lowering the texture quality in-game; while the drops decreased, the graphics looked ten years old, which felt like a pathetic compromise. I then opened the GamePP Resource Scheduler, set the game process I/O priority to Highest, and cleared 8GB of system cache. Now, frame generation is 12-18ms per RivaTuner, sequential reads are 3200-3400MB/s via CrystalDiskMark, and temps are 48-56℃ per AIDA64.
Category:Performance Evaluation Last Updated:2026-05-07 14:50:35