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Preventing Combat-Induced CTDs

It was a total nightmare; despite using high-frequency 6000MHz RAM, the game would randomly crash to the desktop during intense battles. I tried downclocking the memory to 5200MHz, but the crashes still happened every 20 minutes, which felt like a cruel irony. I used the GamePP Resource Scheduler to kill background services and capped third-party memory usage to under 200MB via Task Manager. The system then ran for 180min without a single error, HWiNFO64 reported temps of 54-60℃, and GamePP Monitor showed no more 150ns+ latency spikes.
Category:Performance Evaluation Last Updated:2026-05-29 09:44:07