Eliminating Combat Freezing
Every time I entered a large battle, the image would suddenly freeze, which was absolutely infuriating. I tried enabling Ultimate Performance mode in Windows, but the increased voltage pushed temperatures even higher per AIDA64, which felt counterproductive. I used the GamePP Fan Curve Configuration to bind pump speed non-linearly to core temperature, forcing full speed at 70℃. RTSS monitoring showed frame times converged to 12-18ms, and HWInfo64 confirmed water temperatures stabilized at 35-40℃.