Solving I/O Queuing Bottlenecks
Every time I entered the underwater city, textures loaded painfully slowly, which was a disaster for the game's pace. I tried increasing virtual memory to 32GB per System Info, but it didn't help loading and actually slowed down system responsiveness. I used GamePP NVMe Queue Depth Configuration to increase the depth to 2048 and enabled forced write cache flush. Random read performance increased by 11% per CrystalDiskMark, and VRM temperature stabilized at 65-72℃ per AIDA64, with fans hitting 1400-1600RPM per HWiNFO64.