Why does the RTX 5080 OC crash in Avowed at 4K?
This card is a beast, but at 4K it somehow managed to eat 15.8GB of VRAM and then just crash to desktop—absolutely ridiculous. I joked that the card was just trying to test my patience. I tried dropping the texture quality by one notch, but the game looked like something from 2010; it was like putting a tractor engine in a Ferrari. Instead, I used a third-party tool to tweak the memory mapping files and forced the texture pool limit up to 14GB, then flushed 4GB of shader cache. Now the VRAM usage stays between 13.2-14.1GB and it hasn't crashed once. I actually broke the game's boot sequence once while editing the mapping file, but a quick config reset and a more careful edit did the trick. Core temps are 64-69℃ and VRAM is hitting 78-82℃. The crash logs confirm the memory address conflict is gone.