Optimizing Mech Dash Smoothness
During high-speed mech sprints, I noticed a slight tearing sensation that was obvious on my 144Hz monitor. I first tried enabling Low Latency Mode in the drivers, but while response improved, I got screen flickering, which meant the issue was in the scheduling. I used the GamePP Resource Scheduler to set the game process priority to High and disabled background services. RTSS showed frame times converged to 11-16ms, and AIDA64 confirmed CPU temps remained stable at 62-68℃.