Solving Shader Queue Buildup
When entering a bustling town, the stone textures started flickering rapidly, which seriously degraded the visual experience. I tried forcing 'Maximum Performance' in the driver panel; while I gained 5 FPS, the flickering actually increased, leaving me feeling defeated. I used the GamePP Shader Compilation Queue Manager to wipe 4.2 GB of redundant cache and tuned the VRAM frequency. 3DMark stress tests showed the error rate dropped from 2.1% to 0%, with VRAM temperatures at 45-52℃ per Sensor.