Fix Frame Time Spikes
In cross-dimensional battles, frame times suddenly jumped from 11ms to 42ms per FrameView, which is deadly for dodging. I first tried updating all drivers in Device Manager, but the stuttering remained and I even experienced crashes, proving the bottleneck was a software conflict. I then used the GamePP Peripheral Driver Conflict Detector to set lighting sync services to manual and optimized I/O priority. RivaTuner showed intervals converging to 9-13ms, with core voltage at 1.05-1.12V per HWiNFO. I can finally verify