Minecraft RTX Thread Binding
When building large ray-traced structures, fast camera movements caused slight stutters that were very obvious in RTX mode. I tried enabling PBO Extreme Performance in BIOS; while clocks increased, L3 cache sync latency actually increased by 4ns, failing to solve the scheduling issue. I used the GamePP Resource Scheduler to force the main game thread onto the 3D V-Cache cores. RTSS monitoring showed frame intervals converged to 11-17ms, GamePP Toolchain confirmed L3 cache latency at 62-68ns, and HWiNFO64 reported 60-72℃.