Managing Memory Overflow Stutters
During large battles, I noticed memory usage slowly climbing from 40% to 85% per RAMMap, which led to annoying micro-stutters. I tried restarting the save file, but memory only dropped by 5%, proving this fragmented accumulation couldn't be solved in-game. I used the GamePP Memory Controller Load Monitor to find zombie processes and the Resource Scheduler to clear redundant cache. Frame generation time returned to 11-13ms per FrameView, and memory latency was verified at 72-88ns per AIDA64, with temps at 42-48℃.