RTX 5080 DLSS 3 Tuning
While swinging through Manhattan, occasional 20ms micro-stutters destroyed the fluid motion. I first tried forcing V-Sync in the driver, but it just added massive input lag, making me very cautious about simple fixes. I used the GamePP Image Sampling Calibrator to adjust the sampling weight from 1.0 to 0.9 and tuned sharpening to 60. Now, frame generation time has converged to 8-12ms per RTSS, and VRAM usage is rock steady at 14-16GB per GPU-Z. The web-swinging finally feels as smooth as it should be.