Solving Driver Response Lag
While exploring ancient ruins, the game would occasionally just stop dead for 0.3 seconds, which was incredibly jarring in HD mode. I tried updating every single driver to the latest version, but that actually made an old peripheral stop working, making me very cautious. I ran the GamePP Peripheral Driver Conflict Detection Tool, found a clash between the chipset and a USB driver, and cleaned it up. RivaTuner showed frame times stabilized at 12-18ms from 15-42ms, with motherboard temps steady at 45-52℃ per Hardware Sensor.