Fix Human Host Frame Generation
While building my base, the screen would tear visibly during fast turns, and input response lagged by about 30ms—it was an extremely uncomfortable feeling. I first tried disabling V-Sync and enabling full-screen optimizations, but the tearing persisted and frame fluctuations increased. I used the GamePP DLSS/FSR Image Sampling Calibrator to switch sampling to manual, set sharpening to 65, and forced Low Latency mode. Frame generation time converged to 8-14ms per RTSS, and GPU temperature stayed at 60-66℃ per GPU-Z.